Introduction to the RP
Hello!
Looks like you’re interested in joining the RP. Before you can start, you need to become familiar with how our community works. Once you’ve read through this page you will need to take a short quiz, agree to the charter, and then your membership can finally begin.
First off, this roleplay is called the Corporate and City Roleplay, or the corpRP for short. We started as an informal group of roleplayers on a server called BeastsMC in 2014, but since then we’ve formalized quite a bit and we now run our own network of servers (called the TCH Network). Let’s start with the basics of roleplay.
For People New to Roleplay
In the corpRP, there are two modes of behavior which everyone uses. There’s a faction mode and a character mode. You could imagine it sort of like zooming out to a map and controling your corporation or city, and then zooming in on your mayor and having him walk around and interact with the world like a person.
In the RP, you are not required to be involved with a faction, or even to own a faction, though it is strongly encouraged. Factions refer to organizational bodies that dwell in either the private or public sector of the economy. There’s a lot of different types of factions, but we’ll get into that later. For now I just want you to understand the difference between being a faction: able to wage war, build stuff, etc., and being a person: who works in such a faction perhaps, lives a life, etc. These are the two views.
- “factionRP” – The big map view, where you control your business thing or government thing or what have you.
- “characterRP” – The person view, where you control some guy wandering around and doing stuff, and maybe going to meetings and all that sort of thing.
You’ll need both.
The faction must have a name, citizens or employees, and a bunch of other specifications depending on what type it is – once again, more on that later.
The character must have a name, a personality, etc. It must be like a real person. There may be RP sessions sometimes where your character gets invited to, for example, a business meeting. You would then “RP as your character” in game, meaning your minecraft user would walk around and be that character.
After some practice, switching between these modes will be like second nature.
About Character Deaths
If your character dies, they are buried or incinerated or they rot away or something, and you can make a new one. You don’t necessarily have to lose all your builds and faction work, either. You can have your new character be the next CEO of your company, or the next mayor of your city. You can poof any character you want into existence, be it a middle aged businessman or a small toddler.
Also, no one can kill your character without you agreeing to it. We can’t force your character to die. That’s right, you have to say yes to us killing your character. That being said, you cannot be immortal. Everyone must die eventually. But you have to decide when, and you have to agree to it.
About Wars
Some folks like to fight wars and do crazy stuff in the RP. By entering the RP you are making yourself liable to be warred with, though it’s nothing to be too scared of.
Wars in our RP aren’t about blowing things up. Our wars are plot points- things that we use to tell a story. In particular, we don’t blow up people’s stuff in real time as a competition! We do not support griefing. Don’t grief, because you will most assuredly get in trouble for it, and nobody will be happy with you.
On the other hand, if you don’t like the idea of war at all, you can bind yourself with a large nation and people will leave you alone. Though, don’t expect that to be perfect either, it’s just an RP after all. Instead of dealing with war, you’re going to have to deal with the people who are running the nation you choose to join.
Anything an opponent builds is attackable, but they have to consent to being attacked, kind of like how you have to consent to death of your character.
Timeline
Next, we will talk about this RP’s universe and timeline, and how it behaves.
This RP universe has a strict definition, meaning we don’t allow breaks in causality, no interdimensional wrapping, none of that fancypants garbage as an excuse for poor writing. No alternate timelines. There is one timeline, and it is the corpRP main timeline. It continuously evolves. That is what an RP is. A growing storyline made by me and you and the other users.
What is interdimensional wrapping?
Interdimentional wrapping is when you’re allowed to go between two separate timelines.
Imagine a timeline where the CEO of BigBoi corporation is stabbed to death, and then the world’s hot chocolate industry breaks down because CEO of BigBoi corporation was the only one who knew the passcode to the hot chocolate recipy vault. But then, some guy in a lab coat with crazy hair invents a time machine and goes back and stops the CEO of BigBoi corporation from getting stabbed, thus creating two separate timelines: one in which the crazy haired scientist comes from – a universe without hot chocolate, and one universe which the crazy haired scientist caused the creation of – a universe that continues to have hot chocolate and where the CEO is still alive.
In our RP, this is not allowed. You cannot go back and change events. There is only one timeline.
RP Setting
Next, we will talk about this RP’s setting.
The Corporate and City RP, sometimes shortened to just “corpRP”, is a roleplay centered around postapocalyptic Earth. In the RP, we call the Earth “Terra”. The current time on Terra in the RP is exactly 1000 years from now, meaning the date is the same, except instead of 20xx it is 30xx.
Here’s what Terra looks like right now:
The vast majority of RP events take place on Terra, in an area known as “The Doggerlands”. It is located in the north sea, near the remains of the British Isles. Here’s a good map of that:
This is the fun part. Doggerland contains the Minecraft world that can be found on the TCH Creative server. Here is a rendition:
This gives you an idea of how the server fits in to our roleplay: it functions as a kind of diorama that represents what’s happening in the RP. You can explore this world using the Creative dynmap.
Factions
Anyways, lets get back to the Doggerlands.
The Doggerlands’ territory is controlled by many different factions. In the RP, factions are separated into two classes: the corporate class, and the governmental class. There’s quite a lot written about the behavior of both but I’ll just provide a summary for now.
Corporate Class
One class of factions is the corporate class. The corporate class factions include “corporations” and “corporate groups”. These corporate entities all have a particular set of characteristics about them which separate them from the governmental class factions. These characteristics are:
- small land ownership, usually in pockets all over the map, referred to as “private sectors” or “corporate sectors”
- production/offering of a good or service, or multiple goods or services
On the dynmap, you’ll notice that there are a few light blue boxes. These light blue boxes correspond with “corporate sectors”, eg. BlackCon Sector, Almeto Sector, Obragon Sector. You have the option to run a corporation, or multiple corporations, and in the event you run multiple or are good friends with someone who also runs a corporation or two, you can band them together to create a corporate group. This is kind of common sensical.
Anyways, that’s the basics of corporations.
Governmental Class
Another class of factions is the governmental class. The governmental class factions include “nations”, “cities”, and “colonies”, as well as a few other oddballs we don’t need to get into right now, (if you’re interested in those you can ask about them later). Governmental class factions have a particular set of characteristics about them which separate them from the corporate class factions. These characteristics are:
- large quantities of land ownership, usually in clumps or consolidated together
- money acquired through the ruling of people, i.e. taxation, fines, etc, rather than the selling of goods and services
- citizens rather than employees
On the dynmap, you’ll notice that there are a lot of grey boxes. These grey boxes correspond with “cities”, eg. Novenae, Wiltshire, Lancastria. You also have the option of running a city or multiple cities, and in the event you run multiple or are good friends with someone who also runs a city or two, you can band them together to create a nation (these are surrounded in yellow on the map).
Controlling Multiple Factions
You can control multiple factions, but it is then advised to split it across a few characters. You could have one character run two corporations, one character build your farms, and one be a stock broker or something. It’s entirely your choice; you have complete freedom. You could create employee characters as well, which you can masquerade as.
Last Important Points
There are two last things you need to keep in mind:
Server and RP Separation
The RP and the Server are two separate things. They have separate staff structures, and separate rules governing them. This is how you can invade a city inRP without actually having ownership of it in real life, it’s because the way territories are managed inRP and out-of-RP are separate. The Server is a diorama, an IRL model, which represents the RP, happening in our imagination. Things aren’t always 1:1 between what’s happening in the story and how the server currently looks, but we try to keep the two synchronized as much as possible.
This is also important because you can’t bring up an inRP contract and claim that it affects things on the Server- that contract is imaginary. Most importantly, you can’t break the TCH Rulebook just because it would be okay inRP. In our community, we have a clear defining line between what is roleplay and what is reality, and we don’t like to blend the two as it can cause serious issues.
The Charter
Our founding document is the Charter. It’s a general set of guidelines which you should follow when roleplaying. Before you take the quiz, make sure you have read the charter over.